Stories A promise's telling
oneie message
Anyone with a key sends one message from any door; before any model runs ONE knows who sent it and what it is about, answers on the model the router picked, and shows what it cost.
The seven beats
- World
- ONE's own factory
- Cast
- Tony, a developer, the CEO agent, the seats, the router
- Knock
- npx oneie message and you will get a response back
- Want
- one command, an answer, a receipt
- Way
- tags → handler → model → mark or warn
- Turn
- the key says who, the stage is a tag, the ladder says what
- Lesson
- Open
This story carries its beats but no written telling yet — text/oneie-message.md has no “The story” section.
Connected to
Every link here was checked against the repo when the page was built. 1 name the story uses could not be found and is shown without a link.
People
- tony
- a developer with a Claude Code subscription
Agents
Each opens a chat with that agent.
Skills
Each opens the skill's page.
- cli
- receiver
- models
Paths
The flows this story walks — trigger → step → step.
- trigger (oneie message) → tool (world:route) → tool (world:pick-model) → agent (agent:run on the picked model)
Tools
Receivers and scripts it signals.
- world:route
- world:pick-model
- agent:run
- gateway_calls
Promises
What it holds; a told promise opens its own story.
Transactions
- credits burned per answer, read from gateway_calls
Analytics
- cost per answer and the model it ran on, from gateway_calls tagged oneie-message